Mill-House Exterior
Since the setting of our game is post-apocalyptic, we made use of lots of cracks and interesting staining colors from the elements and different materials. The shutters on the windows was referenced from different storage houses from a century ago along with the neat door way and doors.
When the player enters certain buildings, the front exterior of the building will fade away while the player is inside. Once the player gets near the doorway however, a low opacity of the exterior will show indicating to the player if they would like to leave or not.